Special Activity is composed of 2 different periods each week. One period is "general activity" where the Special Activity Director will develop new and different things for campers to do based on their age. The 2nd period is a teambuilding game for our children finished grades 2 and up and the PLAYPEN for kids finishing K-1.
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General Activity can consist of
playing a "new game," making food, a
craft project, tye-dying, and much
much more!
The PLAY PEN is a minature
version of our high ropes that our
younger children use to prepare to
use the high course when they are
older. (2 elements can be seen
below)
<-- Postman's Walk.
1 foot off the ground
kids walk the wire
using the rope as a
hand balance
TEAM BUILDING COURSE INFO BELOW
Each week kids finished 2nd grade
and up expeirence one of a series of
team challenges where they will work
on their cooperation, trust,
communication, and hopefully have
FUN! Some of them are detailed below:
OVER UNDER THROUGH
This challenge asks a group to attempt
to get everyone from one side of the
ropes to the other. The catch is that
the 1st person must go under the first
ropes, the 2nd person must go
between the 2 ropes, and the 3rd
person must go over the top rope. This
pattern must then continue until all
members have reached the other side
POISON PEANUT BUTTER PIT
This challenge asks a group to obtain
a rope hanging in the air 8 feet in front
of them. Once the rope is obtained
the group must all swing (1 at a time)
and all fit on the wooden platform and
tires provided.
TROLLEYS
This challenge asks a group to attempt
to get everyone from one point to
another. The catch to this element is
that everyone must move while
standing on 2 10 foot long boards with
hand ropes.
TOXIC WASTE
This challenge asks a group to place 3
wooden (radioactive) logs into a 20
gallon barrel. The group is not allowed
to put any body part inside the ring of
rocks on the ground, and the only tool
provided to help them is a bicycle tire
tube attached to a series of ropes.
MARSHMALLOWS
This challenge asks a group to attempt
to get everyone from one point to
another. The catch to this element is
that only 1 person may move at a time,
everyone must be on a marshmallow
while crossing, and marshmallows only
move forward.
MOHAWK WALK
This challenge asks a group to attempt
to get everyone from one point to
another. The catch to this element is
that the group is split in half and starts
at opposite ends of the series of wires.
The divided group then must move 1
person at a time per team and get
everyone to meet in the middle.
TENSION TRAVERSE
This challenge asks an individual to
walk the length of a cable without
touching the ground, using only the
rope for balance.
SMALL WALL
This challenge asks a group to attempt
to get everyone up and over the 10
foot wall. Only one person may go at a
time, only 2 people may be on top of
the wall at any given time, the order
you go up is the order you go down,
and once you have gone up and over
you may no longer help lift from the
ground. (we also have a 15' wall)


NOT SHOWN
MEUSE
Without touching the ground, a group of 8-15 tries
to traverse a 20' long area with only 3 10' long
2x4s. The 2x4s may only rest on cinder blocks
between the start point and end points and the
cinder bocks are strategically placed and cannot be
moved.
Giants Finger
A 10' tree stump has a car tire around it. The
group must get the tire up and over the tree stump
without touching the tree at any time. Nailed into
the top of the stump is a small wooden board 1'
long that acts as a finger nail that the tire also
cannot touch.
Spider Web
Here a group of 8-15 people must get through a
makeshift "spider web" of rope without touching any
of the ropes. Once a person uses a "hole" in the
web it is closed and no one else may use it.
Log Shuffle
The objective of the shuffle is to get both halves of
the group (positioned on both ends of the log) to
switch sides they are standing on and remain in the
same order without anyone losing their balance
Maze
A group of 8-15 people are walked blindfolded to a
maze of ropes in the woods. The entire group must
exit from the maze and at no time may people in the
maze take BOTH hands of the ropes.
On Target
Description to come
WILD WOOSY
Without touching the ground, two
people facing each other mount wires
and move to the end where wires are
farthest apart.
PROCESSING
Imperative to the success of any team
building program is processing how
each challenge went. After each task
is attempted facilitators take the time to
ask group what they did, what it took to
complete what they completed, as well
as how it applies to the setting they
come from.
WHALE WATCH
This challenge can be facilitated many
ways, the most popular is to ask a
group to attempt to get everyone on
the element 2 by 2 and then spreading
out to opposite sides without the
element ever touching the ground.
<-- The
BURMA
LOOPS is 1
foot off the
ground and kids
use the sides for
the hands and
move 1 foot at a
time into each
loop